Every software product has a user-facing side for people to interact with. That interaction is an experience. Here’s how to make that experience a great one
The field of artificial intelligence got its start at a conference at Dartmouth in 1956. Optimism ran high and it was believed that machines would be able to do the work of humans within 20 years. Alas, it was not to be. By the 1970’s, funding dried up and the technology entered the period known as the AI winter. Much has changed since then. What can we expect in the years to come?
Fear isn’t always such a bad thing. It is, after all, a self-preservation response programmed into our DNA that can be useful in keeping us out of harm’s way.When that fear is constant and irrational, however, it can become a crippling problem, and one that a whole lot of us struggle with every day. Nearly 25 million Americans report having the fear of flying phobia, and almost nine percent of the adult population in the US have at least one extreme specific fear.
Samantha Payne of Open Bionics spoke at Big Omaha 2016 about her company’s mission to create affordable, open source 3D printed bionics, their work at the Disney Techstars accelerator and rethinking what a human hand can be. She also discussed developing Iron Man, Frozen and Star Wars themed bionic hands for children.