Tag: Technology


‘Interactive Dynamic Video’ is Changing the VR Game

In a world that’s soon to be dominated by VR, the ability to create a life-like environment revolves almost wholly around advanced 3D modeling, an expensive and labor-intensive process that yields great results but comes at the expense of hundreds (or thousands) of man hours. Researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) may have a better way.

Source: MIT just changed the VR game with ‘Interactive Dynamic Video’ – The Next Web

The Suitcase Canoe for City Dwellers

Playing with an origami canoe made of paper one day, Ghent-based designer Otto Van De Steene wondered whether a similar folding method translated to a sturdy, seaworthy material could help him get out onto the water more often. The result is ‘ONAK,’ a portable canoe that folds down to the size of a suitcase.

Source: Unfold Your Getaway: Canoe for City Dwellers Packs Down to a Suitcase | Urbanist

Brilliant Art – Street Printing

Using public street fixtures as printing elements, the artist collective behind Berlin-based Raubdruckerin (pirate printer) produces shirts and bags imprinted with manhole covers, vents, and utility grates. The overlooked geometric patterns and typographic forms of urban signage make surprisingly nifty graphics for shirts. The collective applies ink directly to the streets and prints on-site in locations like Amsterdam, Lisbon, and Paris and then sell their creations through an online shop.

Source: Pirate Printers: Shirts and Totes Printed Directly on Urban Utility Covers | Colossal

Can Virtual Reality Revolutionize Education?

Virtual reality’s immersive qualities have been researched for decades. In the mid-1990s, several years before The Matrix was released, controlled studies were conducted to test VR’s effectiveness as a form of exposure therapy – which enables sufferers to confront the object of their fear in a controlled environment – treating conditions such as acrophobia, a fear of heights. While the results were very promising, broadly waning consumer interest in the technology at the time saw it largely fall out of the

Source: Can Virtual Reality Revolutionise Education? – Digital Pulse